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'''JavaScript''' is a high-level, dynamic, untyped, and interpreted programming language that is primarily used for creating interactive web applications and enhancing the user experience on websites. It is an essential part of web development, allowing developers to implement complex features on web pages, including dynamic content updates, multimedia management, and interactivity. JavaScript is often abbreviated as JS and is one of the core technologies of the World Wide Web, alongside HTML and CSS.
'''JavaScript''' is a high-level, dynamic, untyped programming language that is one of the core technologies of the World Wide Web, alongside HTML and CSS. It was originally developed by Brendan Eich in 1995 while working at Netscape. JavaScript allows developers to create interactive web pages and is an essential part of web applications. It supports object-oriented, imperative, and functional programming styles. Over the years, JavaScript has evolved and increased in complexity, becoming a robust language that can be used for various applications beyond web development, including server-side programming, mobile app development, and even game development.


== History ==
== History ==


JavaScript was created by Brendan Eich while he was working at Netscape Communications Corporation. The language was initially released in 1995 under the name Mocha, later renamed to LiveScript, and eventually adopted the name JavaScript. The primary purpose of JavaScript was to add interactivity and dynamic content to web pages, which were predominantly static at the time. The introduction of JavaScript marked a significant shift in web technology, enabling a more engaging user experience.
JavaScript was conceived by Brendan Eich, who created the first version of the language in just ten days in May 1995. Initially named Mocha and later changed to LiveScript, it was finally dubbed JavaScript to exploit the popularity of the Java programming language at the time. It was first implemented in Netscape Navigator 2, which was released in 1995. Β 


In 1996, JavaScript was standardized by the European Computer Manufacturers Association (ECMA) as ECMA-262. This standardization paved the way for the development of the language and its broader adoption across different platforms and browsers. The first edition of ECMAScript, the standardized version of JavaScript, was released in June 1997. Subsequent editions have been published over the years, with major updates in 2009 (commonly referred to as ES5), 2015 (ES6), and beyond, introducing new features and improving the language's functionality.
The language gained traction quickly due to its ability to facilitate interactive features on websites that were otherwise static. In 1996, Microsoft introduced JScript as a competitor within its Internet Explorer browser, leading to a period of fragmentation as different browsers began to support various dialects of JavaScript. Β 


The introduction of frameworks and libraries, such as jQuery in 2006 and AngularJS in 2010, further accelerated the adoption of JavaScript in web development. These tools abstract complicated tasks, allowing developers to create complex applications more efficiently. The rise of frameworks like React, Vue.js, and Angular in the mid-2010s has notably influenced the development landscape, encouraging the adoption of component-based design principles and enhancing the overall development workflow.
In an effort to standardize the language, the European Computer Manufacturers Association (ECMA) adopted JavaScript as the official standard, resulting in the creation of ECMAScript. The first standard, known as ECMA-262, was published in June 1997. Subsequent revisions have introduced many features, including modules, classes, and asynchronous programming.


== Design and Architecture ==
=== Evolution through Standards ===


JavaScript is primarily built around the concept of objects, functions, and events. The language supports multiple programming paradigms, including procedural, object-oriented, and functional programming. Its design allows for high flexibility and adaptability, making it suitable for a range of applications, from simple scripts to large-scale web applications.
Since its inception, JavaScript has undergone several iterations synchronized with ECMAScript updates. Significant releases include ECMAScript 3 (1999), which solidified the language's syntax and established a solid foundation; ECMAScript 5 (2009), which introduced many new features such as strict mode, JSON support, and new array methods; and ECMAScript 6 (2015), commonly referred to as ES6 or ES2015, which brought a massive set of updates including arrow functions, classes, template literals, and modules. Β 


=== Objects and Functions ===
Every year since ES6, new proposals have been introduced and adopted under the annual update process managed by TC39, the committee responsible for evolving JavaScript.


In JavaScript, almost everything is an object. This includes primitives like strings and numbers, which are wrapped by object constructors when methods are called on them. JavaScript's prototype-based inheritance model allows for the extension of objects through prototypes, enabling the creation of complex object hierarchies.
== Architecture ==


Functions in JavaScript are first-class objects; they can be assigned to variables, passed as arguments, or returned from other functions. This feature enables various programming patterns, such as callbacks and higher-order functions, facilitating asynchronous programming and event-driven architectures.
JavaScript is primarily executed on the client-side within web browsers, but its architecture allows for execution in other environments as well, such as Node.js for server-side applications. The language's design supports event-driven programming, making it ideal for web applications that require responsiveness to user inputs.


=== Event-Driven Programming ===
=== Execution Environment ===


One of the key features of JavaScript is its non-blocking I/O model and the use of an event-driven architecture. This design allows JavaScript to handle multiple events in a single-threaded environment through an event loop. Users can execute long-running processes without freezing the user interface, thereby improving the user experience on web applications. The ability to respond to user actions, such as clicks and keyboard events, in real-time is a cornerstone of interactive web applications.
JavaScript code is executed in an event-driven, non-blocking manner through a mechanism called the event loop. The event loop continuously checks for events or messages to be processed, allowing developers to write code that can respond to user actions while maintaining the performance of the web application.


=== The JavaScript Engine ===
The language operates within the context of a runtime environment, which provides functions and objects that interactive applications can use. For instance, when JavaScript runs in a web browser, it interacts with the Document Object Model (DOM) to manipulate the HTML elements of a web page.


JavaScript code is executed within a JavaScript engine, which interprets and executes the script. Popular engines include Google’s V8 (used in Chrome and Node.js), Mozilla’s SpiderMonkey, and Microsoft’s Chakra engine. These engines convert JavaScript code into machine code, optimizing it for performance.
=== Language Features ===


Various optimization techniques, such as Just-In-Time (JIT) compilation, are employed by modern JavaScript engines to enhance execution speed. JIT compilation translates JavaScript code into native machine code at runtime, improving performance by enabling the browser to execute the optimized code more efficiently.
JavaScript supports first-class functions, meaning that functions can be treated as values. This aspect allows functions to be passed as arguments, returned from other functions, and assigned to variables. Furthermore, JavaScript has a dynamic typing system, enabling developers to assign and manipulate various data types without explicit declarations.
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The language also supports prototypal inheritance, which allows objects to inherit properties and methods from other objects. This inheritance model contributes to the flexibility and modularity of JavaScript code.


== Implementation ==
== Implementation ==


JavaScript can be used in multiple environments, primarily in web browsers and server-side applications.
JavaScript is widely implemented across modern web browsers, with virtually all of them supporting it natively. As a result, it has become an essential tool for front-end development. Additionally, JavaScript can be used on server-side platforms like Node.js, enabling full-stack development using a single programming language.


=== Client-Side Implementation ===
=== Browser Support ===


JavaScript is predominantly known for its client-side application, where it empowers web pages to respond to user interactions without requiring a page reload. This capability has made it indispensable for enhancing user experience through rich interfaces. The Document Object Model (DOM) allows JavaScript to manipulate HTML and CSS dynamically, updating the content of a web page and responding to user interactions. Β 
Modern web browsers, such as Google Chrome, Mozilla Firefox, Microsoft Edge, and Safari, have robust support for JavaScript based on ECMAScript standards. Each browser includes a JavaScript engine – such as V8 for Chrome, SpiderMonkey for Firefox, and JavaScriptCore for Safari – which parses and executes JavaScript code, providing a consistent environment for web development across different platforms.


Web APIs provided by browsers extend the capabilities of JavaScript, enabling functionalities such as multimedia handling (HTML5 audio and video), local storage, and networking. The use of frameworks and libraries enhances this client-side development, providing developers with pre-built functionality to streamline the process.
=== Server-Side Development ===


=== Server-Side Implementation ===
JavaScript's rise in popularity for server-side development has been facilitated through the advent of Node.js, an open-source runtime environment built on the V8 engine. Node.js allows developers to run JavaScript on the server, which opens new avenues for creating dynamic web applications, managing databases, and performing file operations outside the browser.


JavaScript has also found a significant role in server-side programming, most notably through Node.js. Node.js is a runtime that allows JavaScript to be executed server-side, enabling developers to use one programming language for both client-side and server-side development. This unification simplifies the development process and promotes the use of JavaScript throughout the entire application stack.
Node.js also employs an event-driven, non-blocking I/O model, making it efficient for handling multiple connections simultaneously. As such, it is commonly used to build APIs, microservices, and real-time applications.


Node.js is built on the V8 engine, allowing for high performance and scalability. Its non-blocking I/O model makes it suitable for building data-intensive, real-time applications, such as chat applications, online gaming, and streaming services. The use of frameworks like Express.js further facilitates server-side application development, providing essential tools and features to streamline the development process.
== Applications ==


== Real-World Examples ==
JavaScript is utilized in a myriad of applications ranging from front-end to back-end solutions. Its versatility makes it one of the most widely adopted programming languages in the development community.


Many prominent websites and applications harness the power of JavaScript to deliver interactive and user-friendly experiences. Platforms such as Facebook, Netflix, and LinkedIn rely on JavaScript to manage interactions and present dynamic content to users. The role of JavaScript is particularly vital in Single Page Applications (SPAs), where it enhances user engagement by allowing users to navigate between views without the need for full page reloads.
=== Web Development ===


### Social Media Applications
The most prevalent use of JavaScript lies in web development. It enables developers to create interactive and dynamic user interfaces by manipulating HTML and CSS through the DOM. Frameworks and libraries such as React, Angular, and Vue.js simplify the process of building complex user interfaces by offering reusable components and abstraction layers.


Social media platforms are heavy consumers of JavaScript, utilizing it to manage complex interactions and real-time data updates. For instance, Facebook employs React, a JavaScript library for building user interfaces, to enhance performance, manage the application state, and deliver an optimized user experience.
Single Page Applications (SPAs) have become a standard architectural pattern that leverages JavaScript, providing seamless user experiences by loading content dynamically without requiring full page reloads.


### E-Commerce Websites
=== Mobile Development ===


E-commerce sites like Amazon and eBay utilize JavaScript for various functionalities, including dynamic pricing, real-time inventory updates, and personalized recommendations. JavaScript enhances the interactivity of product listings, enabling features like filtering, sorting, and adding items to carts seamlessly.
JavaScript can also be applied to mobile application development thanks to frameworks like React Native and Ionic. These frameworks allow developers to build cross-platform mobile applications using JavaScript, thereby reducing the learning curve and resource expenditure typically associated with native mobile development. Β 


### Progressive Web Apps
React Native, for example, uses native components rather than web views, providing performance comparable to native applications while maintaining a single codebase.


JavaScript is integral to Progressive Web Apps (PWAs), which combine the best features of web and mobile applications. PWAs utilize service workers to enable offline functionality, push notifications, and performance optimizations. JavaScript provides the coding framework for these capabilities, allowing developers to create apps that function similarly to native applications.
=== Game Development ===
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In recent years, JavaScript has found its place within the gaming industry. Engines such as Phaser and Babylon.js provide libraries and tools for creating both 2D and 3D games that can run in web browsers. The ability to run games directly in the browser without any additional plug-ins has made JavaScript a popular choice for indie game developers and studios. Β 


== Criticism and Limitations ==
== Criticism and Limitations ==


Despite its widespread use and popularity, JavaScript is not without its criticisms and limitations. One prevalent concern is the language's flexibility, which, while beneficial for quick development, can lead to code that is difficult to maintain and debug. The dynamic typing of JavaScript can result in runtime errors that may not be caught until the code is executed, complicating development processes and leading to increased testing requirements.
Despite its popularity, JavaScript is not without criticism. Issues regarding language quirks, security vulnerabilities, and performance can affect the developer experience and the security of applications.
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=== Language Quirks ===
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JavaScript's dynamic nature can lead to unexpected behavior, especially for developers who come from statically typed languages. Common pitfalls include type coercion, the use of β€œ==” for equality checks (which performs type conversion), and the use of closures that may lead to unintended consequences, such as the loss of context.
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While many of these quirks can be mitigated through effective practices and modern development tools, they can still create obstacles for beginners and seasoned developers alike.


Another criticism is related to performance and security. JavaScript can be a target for various vulnerabilities, including cross-site scripting (XSS) and injection attacks. Poorly written JavaScript code may expose web applications to security risks, necessitating the implementation of best practices and security measures.
=== Security Vulnerabilities ===


Furthermore, different browsers may interpret JavaScript code inconsistently, leading to compatibility issues. Although standardization efforts like ECMAScript have aimed to address these discrepancies, the reality of browser differences can complicate development.
JavaScript is also susceptible to security vulnerabilities, most notably Cross-Site Scripting (XSS) attacks, which occur when an attacker injects malicious code into a website that is trusted by users. Furthermore, JavaScript code can be viewable by anyone since it is executed client-side, making it a target for reverse engineering and exploitation.


Recent developments in tooling, such as TypeScript and tools like ESLint, aim to mitigate some of these limitations by providing static type checking and enforcing coding standards. These enhancements help improve code quality, making JavaScript more reliable and easier to manage.
Though various strategies and frameworks exist to enhance security, developers must consistently be aware of these risks and adopt best practices to protect their applications.


== See also ==
== See also ==
* [[ECMAScript]]
* [[ECMAScript]]
* [[Node.js]]
* [[Node.js]]
* [[React (JavaScript library)]]
* [[JSON]]
* [[Vue.js]]
* [[TypeScript]]
* [[jQuery]]
* [[WebAssembly]]
* [[Progressive web application]]


== References ==
== References ==
* [https://www.javascript.com/ JavaScript Official Site]
* [https://developer.mozilla.org/en-US/docs/Web/JavaScript JavaScript on MDN]
* [https://developer.mozilla.org/en-US/docs/Web/JavaScript JavaScript Documentation on MDN Web Docs]
* [https://www.ecma-international.org/publications/standards/Ecma-262.htm ECMA-262 Standard] Β 
* [https://www.ecma-international.org/publications-and-standards/standards/ecma-262/ ECMAScript Specifications]
* [https://nodejs.org/en/docs/ Node.js Documentation]
* [https://nodejs.org/ Node.js Official Site]
* [https://reactnative.dev/ React Native Documentation]
* [https://playcanvas.com/ PlayCanvas Game Engine]


[[Category:Programming languages]]
[[Category:Programming languages]]
[[Category:Web development]]
[[Category:Web development]]
[[Category:Scripting languages]]
[[Category:Client-side scripting]]